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Auxy music production app

Auxy music production app

Auxy has a super intuitive interface for dragging and placing notes.

By Tracey Jun 13, 2025
Pastel Lilac Skies

Pastel Lilac Skies

Mauve skies overlook pastel pink cotton candy clouds.

By Tracey Jun 12, 2025
Story Design Workshop

Story Design Workshop

There was a recent Story Design Workshop by Writers Victoria, which I totally loved.

By Tracey Jun 12, 2025
Welcome to Shimmer Space

Welcome to Shimmer Space

Shimmer Space is where I'll share my thoughts on creativity, design, creative writing, game design and more. I'll also share pieces

By Tracey Jun 12, 2025
Mellifluidity

3D Editor (WIP)

Background: Problems with assumptions for 3D editors 3D editors today feel way too encumbered by modes of editing. Working with primitives is more cumbersome than

By Tracey Dec 22, 2023 11 min read

Editor's Choice

Welcome to Shimmer Space

Welcome to Shimmer Space

Shimmer Space is where I'll share my thoughts on creativity, design, creative writing, game design and more. I'll also share pieces

By Tracey Jun 12, 2025
Mellifluidity

Overview of Music in Journey: How the key evolves to support the narrative (WIP)

The key changes to reinforce the familiar and the unknown, and to epitomise the idea of rebirth

By Tracey Dec 9, 2023 14 min read
Mellifluidity

The Simple Key Arc in The Last of Us (WIP)

In the Last of Us, the theme is simple and played very sparsely. It is in E minor. By the end of the game, the

By Tracey Dec 1, 2023 1 min read
Mellifluidity

How the gameplay of Laya's Horizon emphasises flight more than in Sky: Children of the Light (WIP)

Sky: Children of the Light and Laya’s Horizon are two video game titles which centre around flying as a core movement mechanic for traversing

By Tracey May 25, 2023 5 min read
Mellifluidity

Dynamic transitioning between tracks

In this topic, we explore uses for transitioning dynamically between different different audio tracks, in a non-linear fashion. (This is for entire audio tracks and

By Tracey May 24, 2023 3 min read
Mellifluidity

How we perceive how high or low a note is (Physics of Sound)

How fast a particle moves back and forth -> how high the note sounds So human ears and other creatures' ears hear frequency

By Tracey May 24, 2023 1 min read
Mellifluidity

Dealing with variable gameplay durations in video games

What’s different about music in games and dynamic media Music can be thought of as notes/sounds over time. Compared to other audiovisual media,

By Tracey May 24, 2023 3 min read
Mellifluidity

Use of Key Changes: Conveying an arc within a song in film, and across tracks in music albums & video games

Introduction We'll explore concepts further in separate topics and link them here, if you’re feeling unfamiliar with certain ideas. For now, this

By Tracey May 24, 2023 5 min read
Mellifluidity

Changing Pitch of Sound Effects to Match Background Music

Sky: Children of the Light In the game Sky: Children of the Light, a lot of sound effects in the game will change their pitch

By Tracey May 24, 2023 2 min read
Mellifluidity

Iteration to indicate progression

Many songs can build on loops or musical ideas, gradually layering in more depth. In video games, this can be used to tie in with

By Tracey May 24, 2023 2 min read
Mellifluidity

Dynamic instrument layers in video game music

This post explores some dynamic uses of instrument layers, within video games. Journey In the game Journey, you’re a traveler in the desert, and

By Tracey May 24, 2023 1 min read
Mellifluidity

Welcome to Mellifluidity

My first YouTube channel is CactusFlowerSky, where I’ve focused on music in the video game Sky: Children of the Light. I studied game design

By Tracey May 12, 2023

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