Story Design Workshop There was a recent Story Design Workshop by Writers Victoria, which I totally loved.
Welcome to Shimmer Space Shimmer Space is where I'll share my thoughts on creativity, design, creative writing, game design and more. I'll also share pieces
Mellifluidity 3D Editor (WIP) Background: Problems with assumptions for 3D editors 3D editors today feel way too encumbered by modes of editing. Working with primitives is more cumbersome than
Welcome to Shimmer Space Shimmer Space is where I'll share my thoughts on creativity, design, creative writing, game design and more. I'll also share pieces
Mellifluidity Overview of Music in Journey: How the key evolves to support the narrative (WIP) The key changes to reinforce the familiar and the unknown, and to epitomise the idea of rebirth
Mellifluidity The Simple Key Arc in The Last of Us (WIP) In the Last of Us, the theme is simple and played very sparsely. It is in E minor. By the end of the game, the
Mellifluidity How the gameplay of Laya's Horizon emphasises flight more than in Sky: Children of the Light (WIP) Sky: Children of the Light and Laya’s Horizon are two video game titles which centre around flying as a core movement mechanic for traversing
Mellifluidity Dynamic transitioning between tracks In this topic, we explore uses for transitioning dynamically between different different audio tracks, in a non-linear fashion. (This is for entire audio tracks and
Mellifluidity How we perceive how high or low a note is (Physics of Sound) How fast a particle moves back and forth -> how high the note sounds So human ears and other creatures' ears hear frequency
Mellifluidity Dealing with variable gameplay durations in video games What’s different about music in games and dynamic media Music can be thought of as notes/sounds over time. Compared to other audiovisual media,
Mellifluidity Use of Key Changes: Conveying an arc within a song in film, and across tracks in music albums & video games Introduction We'll explore concepts further in separate topics and link them here, if you’re feeling unfamiliar with certain ideas. For now, this
Mellifluidity Changing Pitch of Sound Effects to Match Background Music Sky: Children of the Light In the game Sky: Children of the Light, a lot of sound effects in the game will change their pitch
Mellifluidity Iteration to indicate progression Many songs can build on loops or musical ideas, gradually layering in more depth. In video games, this can be used to tie in with
Mellifluidity Dynamic instrument layers in video game music This post explores some dynamic uses of instrument layers, within video games. Journey In the game Journey, you’re a traveler in the desert, and
Mellifluidity Welcome to Mellifluidity My first YouTube channel is CactusFlowerSky, where I’ve focused on music in the video game Sky: Children of the Light. I studied game design